The Courtyard
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Explorer
A system for ephemera and eternità
Abstract design theory
AI is a collage
Barriers to entry
Bitwig studio
Blank canvas syndrome
Building your village
Chekhov's gun
Circle of fifths
Cognitive scaffolding
Collector's fallacy
Counterintuitive body reminders
Creating to inspire creation
Design as problem solving
Digital audio workstation
Discord
Discord servers are walled gardens
Doing quests is more rewarding than grinding skills
Dunbar's Number
Edge case
Enabling environment
Gear I Use
Gradient of improvement
Granularity of transportation
Greedy algorithm
Happy accidents
High skill ceiling
High skill ceilings allow for skill expression
Internet impermanence
Learning about learning
Learning exhaust
Limitations breed creativity
Living edge case
Low rank approximation
Low rank approximation of an orchestra
Low skill floor
Medium speed travel in games
Memorization as a cognitive scaffolding
MMO mechanics are glue work
Modular synthesis
No frills tutorials
Objective function
Observations on skin highlights
Obsidian
Optimization problem
Philosophical razor
Places to make content for no clout
Reasons to learn a new skill
Relative minor
Requirements for a real-life quest
Resource management
Roguelike games cause happy accidents
Shortcomings of intention
Siyang everything dump
Skill cross-pollination
Small form factor PC
Some communities lend themselves to unstructured teaching and mentorship
Spitpaint
Startups are asymmetric warfare
Sub-skills for DJing
Subsurface scattering
Tempo vs. value
Third space
Training your intuition
Understanding equalization
Unplanned repeated interactions
Using depth models to generate post-processing fog
Vertical slice
Visual library
Ways to aggregate and organize content
Working with the garage door open
Home
Limitations breed creativity
Graph View
Backlinks
Happy accidents
Spitpaint